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Max Payne 3 representation and CPU Performance Tested, Presented DirectX 11
In the event that you have a player for regardless a decade, see Max Payne PC as a shooter in the third individual from the 2000s. Known for his picture noir and the utilization of slug- time impact (The Matrix), was Max Payne element to overtake the needs of numerous support ports, one suite and a picture adjustment in 2008.
Before long Max Payne 3 has been published and is as of now in the studio from Rockstar. The definitive amusement was advanced by Finnish Remedy Entertainment and produced by 3D Realms designers ancient. Max Payne 3 pledges an electrifying gameplay and staggering illustrations, which stamps the profit of slug- time in movement successions, mechanical, keeping Dodge shooting of past titles.
On the specialized side of things, Rockstar articulated before blending aptitudes, physical science and movement. For instance, if Max plunges his adversaries, he is not by any stretch of the imagination astounded by their surroundings. This is finished utilizing dynamic movement motor Euphoria enhanced. Then again, the diversion itself is dependent upon the RAGE motor, as it were, there are two motors in the amusement different utilizes.
RAGE motor for Max Payne 3 has been overhauled with backing for DirectX 11 and stereoscopic 3D on PC. Extra back for DX11 impacts was one of the explanations why our needs for this title and we will make the proposed items exhibition.
It has been prescribed that Max Payne 3 will benefit as much as possible from the present elevated- close PC with DirectX 11 tessellation back and "progressed" representation choices accessible for PC gamers. So in this sense, we'll examine the test setup and attain comes about. Make sure to check our tour image based observation of DX9 DX11 illustrations.
max payne 3 requirements test system
On the off chance that you lost track, we tried 25 DirectX 11 representation card arrangements AMD and Nvidia in all value runs. The most recent official drivers were utilized for every card. We established an Intel Core i7- 3960X on the dyno to dispense with bottlenecks GPU processor that might influence the notes upscale.
We utilized Fraps to measure casing rates for 90 seconds from the single player diversion Max Payne 3 fifth level ". Vivant provided that it is bad" The test starts with the begin of the mission where you should work a pontoon on a waterway heretofore. Earth and the starting of the mission, the first 90 seconds of the picture is the same each time a scene in the amusement and I decided on this spot in light of the fact that it is exceptionally mandating.
Particulars of the max payne 3 requirements test framework
AMD Radeon HD 7970 (3072 MB)
Gigabyte Radeon HD 7950 (3072 MB)
AMD Radeon HD 7870 (2048 MB)
AMD Radeon HD 7850 (2048 MB)
HIS Radeon HD 7770 (1024)
HIS Radeon HD 7750 (1024)
HIS Radeon HD 6970 (2048 MB)
HIS Radeon HD 6950 (2048 MB)
HIS Radeon HD 6870 (1024)
HIS Radeon HD 6850 (1024)
HIS Radeon HD 6790 (1024)
HIS Radeon HD 6770 (1024)
HIS Radeon HD 6750 (1024)
HIS Radeon HD 6670 (1024)
AMD Radeon HD 5870 (2048 MB)
AMD Radeon HD 5830 (1024)
HIS Radeon HD 5670 (1024)
Gainward GeForce GTX 680 (2048 MB)
Gainward GeForce GTX 670 (2048 MB)
Gigabyte GeForce GTX 580 (1536 MB)
Gigabyte GeForce GTX 570 (1280 MB)
Gigabyte GeForce GTX 560 Ti (1024)
Gigabyte GeForce GTX 560 (1024)
Nvidia GeForce GTX 480 (1536 MB)
Gigabyte GeForce GTX 460 (1024)
Gigabyte GeForce GTX 550 Ti (1024)
Intel Core i7- 3960X Extreme Edition (3.30GHz)
x4 4GB G.Skill DDR3- 1600-8-20 CAS)
G1.Assassin2 Gigabyte (Intel X79)
OCZ ZX Series 1250W
Significant M4 512GB (SATA 6Gb / s)
Microsoft Windows 7 SP1 64- bit
Nvidia Forceware 301.42
AMD Catalyst 12.4
Max Payne 3 We tested three common desktop resolutions: 1680x1050, 1920x1200, 2560x1600 and with parameters of normal and high quality. Both methods are tried and DirectX 11 MSAA disabled vsync any ambient occlusion to SSAO has been implemented. Very high values used 984MB of video memory at 1920x1200, while normal values were used 331MB with the same resolution.
1680x1050 - normal quality
Achieving our target of 60 fps frame rate at 1680x1050 was not as easy as expected. This requires the use of either the GeForce 560 Ti or Radeon HD 6850, which is an average of 62fps and 63fps. Just missing the goal was to 60fps to 55fps GeForce GTX 560 and Radeon HD 7770 with 52fps. Graphics cards like the Radeon HD 6790 and GeForce GTX 460 managed 50fps on average.
Move GeForce GTX 560 Ti and Radeon HD 6850, we saw a bump big enough by the performance of the Radeon HD 5870, 6870 and 7850 averaged over all 70fps. The Radeon HD 6950 and GeForce GTX 480 averaged 80fps and was faster than the excess of these quality parameters.
1920x1200 - normal quality
At 1920x1200, the Radeon HD 6870, not to exceed an average of 60 fps. This card was only 2-3 fps slower than 5870 and 6950. The new Radeon HD 7850 averaged 69fps to match the old GeForce GTX 480 Meanwhile, the GeForce GTX 570 and Radeon HD 6970 scored 76fps, while the new 7950 was slightly faster with 77fps.
Top of the food chain, we have the GeForce GTX 580 with 84fps and the Radeon HD 7970 with 87fps. The GeForce GTX 670 is much faster with the GTX 680 with 108fps 101fps and.
Below is the aim 60fps 52fps with Radeon HD 6850 and GeForce GTX 560 Ti with 50fps. The GeForce GTX 560 (45 fps) and the Radeon HD 7770 (43fps), the performance playable at this resolution, but there were moments of late.
2560x1600 - normal quality
Now, the end 2560x1600 resolution, we find that only very few graphics cards to achieve an average of 60 fps. Graphics card brand only completed the Radeon HD 7970 (61fps), GeForce GTX 670 (65fps) and GTX 680 (70fps).
The GeForce GTX 580 and Radeon HD 7950 has dropped below 54fps and the Radeon HD 7870 and 6970 were only 2fps slower. In addition, frame rates below 50 fps.
With high quality settings at 1680x1050 shows how difficult it is in this game as the GeForce GTX 570th is on average more than 60 fps with this relatively low resolution
Hope exceed 60fps requires a GeForce GTX 570 or Radeon HD 7970 Radeon HD 7870th The found that only a little faster than the previous GeForce GTX 580, while the new GeForce GTX 600 series were unstoppable.
Now at 1920x1200, the GeForce GTX 570 averaged just 53fps and the Radeon HD 6970 was released 50fps. Although both provide performance graphics cards playable at this resolution with high quality settings may appear restless times of play
The Radeon HD 5870 with 39fps, 38fps, and 6870 were the GeForce GTX 560 Ti with 37fps. Too slowly in our opinion, these quality parameters
Some graphics cards can provide smooth performance at 2560x1600 without delay. Only the new GeForce GTX 600-series was the 50fps barrier with the GTX 670 and GTX 680 54fps 51fps average crack.
The Radeon HD 7970 is slightly slower than the GTX 670 with 48fps, while the 7950 was only 44fps.